// vscap.h : main header file for the VSCAP application // #if !defined(AFX_VSCAP_H__CAB648E2_684F_4FF1_B574_9714ACAC6D57__INCLUDED_) #define AFX_VSCAP_H__CAB648E2_684F_4FF1_B574_9714ACAC6D57__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols //Multilanguage #define ENT_LANGID _T("LanguageID") #define ENT_LANGINI _T("LangINI") #define SEC_SETTINGS _T("Language") #define STANDARD_LANGID 0x09 // English //#define STANDARD_LANGID 0x07 // German ///////////////////////////////////////////////////////////////////////////// // CVscapApp: // See vscap.cpp for the implementation of this class // class CVscapApp : public CWinApp { public: CVscapApp(); BOOL FirstInstance(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CVscapApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation DECLARE_MESSAGE_MAP() private: LANGID CurLangID; BOOL LoadLangIDDLL(LANGID LangID); //{{AFX_MSG(CVscapApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG //DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VSCAP_H__CAB648E2_684F_4FF1_B574_9714ACAC6D57__INCLUDED_)